RESEARCHER PROFILE
Márcio Renê Brandão Soussa
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Universidade SENAI CIMATEC
Márcio Renê Brandão Soussa works in Educational Games and Gamification, Virtual Reality Applications and Impacts, Science and Education Research, Augmented Reality Applications, Teaching and Learning Programming. Recorded institutional associations include Serviço Nacional de Aprendizagem Industrial, Universidade SENAI CIMATEC.
29Publications
19Citations
3H-index
Inclusion identifies researchers whose recorded research contributions may inform their university’s understanding of its research community. It does not rank individual research quality or establish current employment.
Selected research works
Up to 100 highly cited works; DOI links open the original research. Counts reflect the collected record, not real-time citation totals.
Atlas Digital como Ferramenta de Apoio ao Estudo da Histologia e Patologia
2018 · 6 citationsModeling elderly behavioral patterns in single-person households
2021 · 4 citationsSimulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal
2024 · 3 citationsPortugol WebStudio: IDE Online de Desenvolvimento em Portugol como instrumento de ensino-aprendizagem
2022 · 2 citationsLogicamente: uma Plataforma Digital para Estimulação das Funções Executivas
2021 · 1 citationsDeveloping an University Immersive Campus: Guidelines for Beginner Developers
2024 · 1 citationsBiofeedback in Virtual Reality: Assessing Immersive Industrial Safety Training
2024 · 1 citationsVirtual Reality and Biofeedback for Automotive Experience Assessment in Industry 5.0
2024 · 1 citationsNBR-SIM : Jogo Educativo para Segurança do Trabalho
2017 · 0 citationsSimulação do comportamento de individuos em residências unipessoais
2014 · 0 citationsRelato de experiências exitosas na iniciação científica
2019 · 0 citationsStatistical Analysis of Factors Related to Suicide Records in the World Between 1985 and 2020
2021 · 0 citationsSTUDY ON SOCIOECONOMIC RELATIONS AND STUDENT PERFORMANCE ON THE ENADE 2018 EXAM
2021 · 0 citationsSTATISTICAL ANALYSIS OF FACTORS RELATED TO SUICIDE RECORDS IN THE WORLD BETWEEN 1985 AND 2020
2021 · 0 citationsUma proposta pedagógica para prevenção da esquistossomose: o jogo "Barriga D’água"
2022 · 0 citationsGAME TO STIMULATE CONSCIOUS CONSUMPTION: A PROPOSAL FOR TEACHING ENVIRONMENTAL AND SUSTAINABILITY
2022 · 0 citationsDevelopment of an Offline First application for SVS data entry with integrated Business Intelligence System.
2023 · 0 citationsCONNIS: MULTILATERAL PLATFORM FOR INTEGRATION OF COMPANIES AND SCIENCE AND TECHNOLOGY INSTITUTIONS
2023 · 0 citationsProposal of an Automated Monitoring System of Aquamarine Water Quality in Coral Reef Regions
2024 · 0 citationsBuilding Citizens: The Educational Role of the 'New Ekinata' Project in Obtaining Documents by Young People
2024 · 0 citations“NEW EKINATA” GAME - A PLAYFUL PROPOSAL FOR LEARNING ABOUT CIVIL DOCUMENTATION
2024 · 0 citationsModelo Computacional Distribuído em Ambiente Multijogador Massivo Online de Tempo Real
2024 · 0 citationsJogo “Minha Comunidade”: uma proposta pedagógica para Educação Ambiental
2025 · 0 citationsBrainSpark: Um Jogo Personalizado para Estímulo Cognitivo em Pessoas com Alzheimer
2025 · 0 citationsImmersive virtual environment as a learning tool for data structures and algorithms
2025 · 0 citations
