RESEARCHER PROFILE

Márcio Renê Brandão Soussa

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Universidade SENAI CIMATEC

Educational Games and GamificationVirtual Reality Applications and ImpactsScience and Education ResearchAugmented Reality ApplicationsTeaching and Learning Programming

Márcio Renê Brandão Soussa works in Educational Games and Gamification, Virtual Reality Applications and Impacts, Science and Education Research, Augmented Reality Applications, Teaching and Learning Programming. Recorded institutional associations include Serviço Nacional de Aprendizagem Industrial, Universidade SENAI CIMATEC.

29Publications
19Citations
3H-index

Inclusion identifies researchers whose recorded research contributions may inform their university’s understanding of its research community. It does not rank individual research quality or establish current employment.

Selected research works

Up to 100 highly cited works; DOI links open the original research. Counts reflect the collected record, not real-time citation totals.

  1. Atlas Digital como Ferramenta de Apoio ao Estudo da Histologia e Patologia

    2018 · 6 citations
  2. Modeling elderly behavioral patterns in single-person households

    2021 · 4 citations
  3. Simulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal

    2024 · 3 citations
  4. Portugol WebStudio: IDE Online de Desenvolvimento em Portugol como instrumento de ensino-aprendizagem

    2022 · 2 citations
  5. Logicamente: uma Plataforma Digital para Estimulação das Funções Executivas

    2021 · 1 citations
  6. Developing an University Immersive Campus: Guidelines for Beginner Developers

    2024 · 1 citations
  7. Biofeedback in Virtual Reality: Assessing Immersive Industrial Safety Training

    2024 · 1 citations
  8. Virtual Reality and Biofeedback for Automotive Experience Assessment in Industry 5.0

    2024 · 1 citations
  9. NBR-SIM : Jogo Educativo para Segurança do Trabalho

    2017 · 0 citations
  10. Simulação do comportamento de individuos em residências unipessoais

    2014 · 0 citations
  11. Relato de experiências exitosas na iniciação científica

    2019 · 0 citations
  12. Statistical Analysis of Factors Related to Suicide Records in the World Between 1985 and 2020

    2021 · 0 citations
  13. STUDY ON SOCIOECONOMIC RELATIONS AND STUDENT PERFORMANCE ON THE ENADE 2018 EXAM

    2021 · 0 citations
  14. STATISTICAL ANALYSIS OF FACTORS RELATED TO SUICIDE RECORDS IN THE WORLD BETWEEN 1985 AND 2020

    2021 · 0 citations
  15. Uma proposta pedagógica para prevenção da esquistossomose: o jogo "Barriga D’água"

    2022 · 0 citations
  16. GAME TO STIMULATE CONSCIOUS CONSUMPTION: A PROPOSAL FOR TEACHING ENVIRONMENTAL AND SUSTAINABILITY

    2022 · 0 citations
  17. Development of an Offline First application for SVS data entry with integrated Business Intelligence System.

    2023 · 0 citations
  18. CONNIS: MULTILATERAL PLATFORM FOR INTEGRATION OF COMPANIES AND SCIENCE AND TECHNOLOGY INSTITUTIONS

    2023 · 0 citations
  19. Proposal of an Automated Monitoring System of Aquamarine Water Quality in Coral Reef Regions

    2024 · 0 citations
  20. Building Citizens: The Educational Role of the 'New Ekinata' Project in Obtaining Documents by Young People

    2024 · 0 citations
  21. “NEW EKINATA” GAME - A PLAYFUL PROPOSAL FOR LEARNING ABOUT CIVIL DOCUMENTATION

    2024 · 0 citations
  22. Modelo Computacional Distribuído em Ambiente Multijogador Massivo Online de Tempo Real

    2024 · 0 citations
  23. Jogo “Minha Comunidade”: uma proposta pedagógica para Educação Ambiental

    2025 · 0 citations
  24. BrainSpark: Um Jogo Personalizado para Estímulo Cognitivo em Pessoas com Alzheimer

    2025 · 0 citations
  25. Immersive virtual environment as a learning tool for data structures and algorithms

    2025 · 0 citations

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