RESEARCHER PROFILE

Bridget Blodgett

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B

University of Baltimore

Digital Games and MediaGender, Feminism, and MediaGender and Feminist StudiesMedia, Gender, and AdvertisingSocial Media and Politics

Bridget Blodgett works in Digital Games and Media, Gender, Feminism, and Media, Gender and Feminist Studies, Media, Gender, and Advertising, Social Media and Politics. Recorded institutional associations include University of Baltimore.

48Publications
710Citations
10H-index

Inclusion identifies researchers whose recorded research contributions may inform their university’s understanding of its research community. It does not rank individual research quality or establish current employment.

Selected research works

Up to 100 highly cited works; DOI links open the original research. Counts reflect the collected record, not real-time citation totals.

  1. Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public

    2012 · 234 citations
  2. Toxic Geek Masculinity in Media

    2017 · 182 citations
  3. Ghostbusters is For Boys: Understanding Geek Masculinity’s Role in the Alt-right

    2018 · 65 citations
  4. "Just because it's gay?"

    2018 · 58 citations
  5. Media in the Post #GamerGate Era: Coverage of Reactionary Fan Anger and the Terrorism of the Privileged

    2019 · 36 citations
  6. Do avatars dream of electronic picket lines?

    2011 · 25 citations
  7. Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds

    2007 · 23 citations
  8. Bodies of Information

    2019 · 16 citations
  9. When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.

    2010 · 14 citations
  10. And the ringleaders were banned

    2009 · 11 citations
  11. Cyberinfrastructure Inside Out: Definition and Influences Shaping Its Emergence, Development, and Implementation in the Early 21st Century

    2011 · 8 citations
  12. Hearing ’Lady Game Creators’ Tweet: #1ReasonWhy, Women and Online Discourse in the Game Development Community

    2013 · 5 citations
  13. #1ReasonWhy: Game Communities and the Invisible Woman

    2014 · 5 citations
  14. The Merging of Telecommunications Policy and Science Policy Through Broadband Stimulus Funding

    2009 · 4 citations
  15. Introduction: Actually, It’s about Toxic Geek Masculinity…

    2017 · 4 citations
  16. Computer Tomography Virtual Organization

    2012 · 3 citations
  17. Good bones

    2011 · 2 citations
  18. Through the Boob Window: Examining Sexualized Portrayals in Transmedia Comic Franchises

    2017 · 2 citations
  19. Come Get Some: Damsels in Distress and the Male Default Avatar in Video Games

    2017 · 2 citations
  20. WHAT WAS MISSING:

    2019 · 2 citations
  21. "EVERY WORD YOU JUST SAID IS WRONG": ONLINE RAGE AND INCLUSIVITY IN DISNEY FRANCHISE FANDOM

    2020 · 2 citations
  22. Collective Action Situated in Virtual Worlds.

    2011 · 1 citations
  23. Alt-Right: Ctrl+A; Del

    2017 · 1 citations
  24. This is fine

    2017 · 1 citations
  25. Fanfiction, Transformative Works, and Feminist Resistance in Digital Culture

    2021 · 1 citations

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