RESEARCHER PROFILE
Bridget Blodgett
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University of Baltimore
Bridget Blodgett works in Digital Games and Media, Gender, Feminism, and Media, Gender and Feminist Studies, Media, Gender, and Advertising, Social Media and Politics. Recorded institutional associations include University of Baltimore.
48Publications
710Citations
10H-index
Inclusion identifies researchers whose recorded research contributions may inform their university’s understanding of its research community. It does not rank individual research quality or establish current employment.
Selected research works
Up to 100 highly cited works; DOI links open the original research. Counts reflect the collected record, not real-time citation totals.
Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public
2012 · 234 citationsToxic Geek Masculinity in Media
2017 · 182 citationsGhostbusters is For Boys: Understanding Geek Masculinity’s Role in the Alt-right
2018 · 65 citations"Just because it's gay?"
2018 · 58 citationsMedia in the Post #GamerGate Era: Coverage of Reactionary Fan Anger and the Terrorism of the Privileged
2019 · 36 citationsDo avatars dream of electronic picket lines?
2011 · 25 citationsLesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds
2007 · 23 citationsBodies of Information
2019 · 16 citationsWhen Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.
2010 · 14 citationsAnd the ringleaders were banned
2009 · 11 citationsCyberinfrastructure Inside Out: Definition and Influences Shaping Its Emergence, Development, and Implementation in the Early 21st Century
2011 · 8 citationsHearing ’Lady Game Creators’ Tweet: #1ReasonWhy, Women and Online Discourse in the Game Development Community
2013 · 5 citations#1ReasonWhy: Game Communities and the Invisible Woman
2014 · 5 citationsThe Merging of Telecommunications Policy and Science Policy Through Broadband Stimulus Funding
2009 · 4 citationsIntroduction: Actually, It’s about Toxic Geek Masculinity…
2017 · 4 citationsComputer Tomography Virtual Organization
2012 · 3 citationsGood bones
2011 · 2 citationsThrough the Boob Window: Examining Sexualized Portrayals in Transmedia Comic Franchises
2017 · 2 citationsCome Get Some: Damsels in Distress and the Male Default Avatar in Video Games
2017 · 2 citationsWHAT WAS MISSING:
2019 · 2 citations"EVERY WORD YOU JUST SAID IS WRONG": ONLINE RAGE AND INCLUSIVITY IN DISNEY FRANCHISE FANDOM
2020 · 2 citationsCollective Action Situated in Virtual Worlds.
2011 · 1 citationsAlt-Right: Ctrl+A; Del
2017 · 1 citationsThis is fine
2017 · 1 citationsFanfiction, Transformative Works, and Feminist Resistance in Digital Culture
2021 · 1 citations
